


We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops. The peds have been given some attention to sort out some of their dodgy behaviour. We’ve been improving the ped audio, they should now sound far more terrified! You may notice that Carmageddon: Reincarnation looks very different from the last update! We’ve made numerous rendering improvements to give Carmageddon its sexy new look. Further multithreading work is ongoing and will result in future performance benefits. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. Please note that these results are from comparing the new build to the current Steam build (i.e. Here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:Ģ0-35% increase across the board on 720p, standard settingsġ5-20% increase across the board on 1080p, standard settingsĥ0-60% increase across the board on 720p, standard settingsġ5-25% increase across the board on 1080p, standard settings The techies have continued beavering away, and we’ve been diligently testing the results of their labours. Update #2 goes live on Steam TODAY and I’ve got a heads-up for you of what it’s got to offer. Since the last Update in August, the team has continued to work flat out to improve the game’s performance even further and continuing to deal with issues reported by our community.
